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In an interview with the PlayStation Blog, director Hidetaka Miyazaki said players shouldn’t find this limiting.Since then, Valve and developer Hidden Path Entertainment have released a variety of updates for the PC and Mac versions of the title, fixing issues, adding features, and making plenty of changes.The recent update to Counter Strike: Global Defensive added a holiday motif to all the levels, and it also added a new weapon. The R8 Revolver was added as an option to replace the Desert Eagle, but the problem was that it was far too OP for anyone’s good. After the disgruntled reaction to Counter-Strike: Global Offensive's winter update, you'd have thought Valve might be taking a more cautious approach to patching. Nonsense. The latest update is a big 'un, demanding two micro-sites of its own and incorporating tweaks, Operation Wildfire and an upgrade for de_nuke."ESL One Cologne followed in the footsteps of ESL One Frankfurt in that it transformed a mere esports event into an esports festival," ESL said in a statement. "Visitors on-site were able to take part in many festival-like experiences including bullriding, testing their reflexes on a T-Wall, and getting an airbrush tattoo, brought to them by ESL’s sponsors/partners."Counter-Strike: Global Offensive is an ultra-competitive first-person shooter, but who said it couldn't be a clothing line too? One fashion label has decided it can be and, in partnership with Valve, is taking votes on the best designs. As the image above suggests, if all goes to plan you'll soon be able to wear jackets brandished with your favourite weapon skin. Reminder: if a game isn't a daily deal or a flash sale, it could pop up later in the sale for an even lower price. If you want to be safe, wait until June 30 to pick up a sale-long deal.

The tale of how Counter-Strike’s death spiral was reversed is complicated, and many of the pro players and event organizers who lived through it will all have a different take on how their fortunes were reversed. A confluence of circumstances, both to do with the game itself and with the world of esports in general, have all contributed to this reversal of fate.Beyond their direct support of the competitive community, Valve has also made a big effort to make CS:GO a worthy game to be played competitively in the first place. Smith remarks that “Valve [has taken] all our criticism to heart ... they understand that our complaints about gameplay issues fix the game for everybody, whether it’s map stuff or gun stuff, and they’ve started patching stuff and fixing stuff on a very regular basis. The game that came out a couple years ago is not the game we’re playing now, and that’s amazingly cool.”Renown is your basic experience-based currency—you can spend this on weapons, skins and operators, but all the post-launch maps will be free. It's earned across almost everything in Siege and is affected by factors like your kills, deaths, revives and even friendly fire. Post-launch, a new operator will set you back 25,000 renown, which Ubisoft reckons will take around a mere 25 hours to unlock, which is fine, because our time on this planet is absolutely not precious and I plan on expiring at the achievable age of 142. For dedicated players that sounds reasonable, though. Alternatively, you buy a new operator with real cash for $5, which translates to 600 points of R6 credits. Higher tiers of weapon skins can only be bought with real money.There are whispers of a darker side to “eSports,” though: admissions of performance-enhancing drug use and, now, allegations of unregulated and underage gambling.

The major difference with the Cloud II against its predecessor is the introduction of an in-house designed DSP, responsible for processing virtual surround at 7.1 channels; the original cloud delivered a strict stereo output and was connected via two 3.5mm jacks. Kingston's new Cloud uses a single, 4-pole 3.5mm jack (left output, right output, mic, ground) that connects to the DSP (Digital Signal Processor, basically an in-line sound card), which then attaches to the host via USB. The DSP is tasked with processing the audio, including mic input.Die Entwicklung der Map ist aber noch lange nicht fertig. Wie schon bei Cobblestone und Overpass hat Valve das neue Nuke in die Operation Mapgroup gepackt, damit die Map im Competitive Matchmaking ausführlich getestet werden kann. Somit umfasst Operation Wildfire insgesamt acht Maps, wenn man Nuke mitz?hlt. Das Feedback sowie die gesammelte Daten aus den Matches wird Valve dazu verwenden, um die Map weiter zu verbessern.Valve Corporation released new Counter-Strike: Global Offensive update that touches the spectator user interface based on feedback from streamers and casters.Counter Strike: Global Offensive is available on Steam for PC, Linux, and OSX, Xbox 360 and Playstation 3.The ESL is negotiating a deal with Twitch, Vulcun, and top Counter-Strike: Global Offensive teams to establish a new CS:GO league independent of Valve. What's particularly interesting (and potentially alarming) about the plan is that according to the Daily Dot, the new league would be exclusive, meaning that teams playing under its auspices would not be allowed to play anywhere else. The ESL, however, says it's not seeking to prevent teams attending tournaments put on by other organizations.

Do the guns fire the same? Do teamies still choose to blind you via many a poorly thrown flashbang? The latter holds true, but as for the core game mechanics, I’m afraid that I am not pro enough to truly know if spray patterns, recoil, etc really differ to that of Source. I can tell you that the old weapons all feel similar to the way they did in CSS, but their sounds, look and animation have changed. Rifle selection has remained the same, but a couple of new weapons have been thrown into the mix.The only problem that comes to mind is that some of the really amazing professional players choose to play on these casual servers too. Sure, I’m used to it because I played CSS for years and I know some players can pull off the unimaginable. However, I can only imagine the feeling of rage a new player experiences when he has died a hundred times before he has even seen his enemy. “Let me just walk through this door…” *DIES* “Alright that sucked I think I’ll go this way…” DIES “OMG maybe I’m using the wrong weapon! I’ll just buy this…” DIESSpeaking to PCGamesN, Dale said the duo behind the upcoming film do not intend for it to be a hit-piece, and want to offer a fair representation of the scene. Another reason for this approach is because the duo has also been involved in betting and gambling in CS:GO themselves, spending five figures and countless skins between themAlmost everyone knows that a lot of CSGO’s popularity and thus its reputation comes from the plethora of unique in-game weapon skins. These player-contributed and professionally contributed works of art (and sometimes non-art) are sometimes a source of great pride among players, as they compare and compete in order to win or open a case with an expensive and sometimes beautiful looking weapon skin. Also, people can make money from these.Team Fortress 2 and Day of Defeat: Source are both less played and less competitive, and would probably not be as responsive to being pushed towards eSports than CS:GO, so why they’re letting one of their biggest money makers just sit there is a weird thing to me. Then again, I don’t think Valve has thought about Day of Defeat: Source since 2006.This makes them viable targets to begin with. But now, games such as CounterStrike: Global Offensive (CS:GO) have grown into an actual business. They offer various ‘skins’ for weapons within the game that are purely aesthetic but nonetheless desired. There are hundreds of variations, and Valve adds a minimum of twenty of them every other month.The ESEA has also issued bans against the seven players in question, saying that while the bans are currently set for one year, it reserves the right to extend them indefinitely. It noted that it has since implemented its own policy explicitly forbidding players, managers, and sponsors from betting on their own matches, adding, "We strongly encourage all organizations, regardless of their affiliation with Valve, to mirror and enforce these bans so that a clear message is sent—there is no place for match fixing in professional gaming."

It's a stark message for those tempted to claim ownership for another's work. The new Contraband rarity and Valve-designed paint-job has, of course, meant a spike in the skin's desirability. Since the item was updated, StatTrak Minimal Wear versions have been sold for around $400. Rails, Resort, Zoo, Log, and re-released versions of Agency and Season are included in the Bloodhound Access Pass, which also opens up two new “campaigns,” a continuation of the web of challenges players can complete to earn weapon skins or unlockable crates.“As a one-time customer service gesture, I have reversed the actions that were committed while your account was compromised,” the email sent to Souvlis from Valve reads. “Any Community Market listings that you had listed were also removed and returned to your inventory. We will not restore stolen items again.”As long as there have been video games, there have been cheaters. For competitive games like Counter-Strike, battling cheaters is an eternal, Sisyphean task. In February, Reddit raised concerns about lines of code in Valve-Anti Cheat (VAC), used for Counter-Strike and dozens of other games on Steam, that looked into users' DNS cache. In a statement , Gabe Newell admitted that Valve doesn't like talking about VAC because “it creates more opportunities for cheaters to attack the system." But since online surveillance has been a damning issue lately, he made an exception.CS:GO's price drop is an invitation for those who hack to buy one or several new copies of the game and tie them to new, unique Steam accounts. These secondary accounts insulate your main profile—where you keep your game library and everything else that's valuable—from the consequences of cheating. We've recently investigated the seemingly healthy shadow industry of cheating in games like CS:GO, but it's worth underlining how especially disruptive cheating is in the second-most popular game on Steam. What's challenging about hacking in CS:GO is that much of the onus is on the players to report and police themselves, but competitive play makes it inherently difficult or time-consuming to verify a hacker. Naturally, you're not allowed to spectate an opponent mid-match, so if I want to be sure that someone's playing illegitimately, I have to be mad enough to take the time to stop playing, load up my match replay, scrutinize my opponent's actions, report them, and then just… trust that the system will catch them.

By using the Steam platform – which has a built-in marketplace – it is not hard to find buyers and sellers for in-game items one might be looking for. However, Steam itself does not accept Bitcoin payments directly, as they only support traditional payment methods. Not all of these methods are available to everyone in the world, which creates a problem. he Reddit posted explains how the in-game CS: GO items are sold on the Steam marketplace, but he looks for buyers willing to pay in Bitcoin. Considering how many people play CS:GO, there is a large market for skins, upgrades, and other in-game items that are not bound to one particular account. Selling these goods is perfectly legal, and some people make good money from doing so.Steam has always provided localized pricing, so full price in the US and full price in other regions are very different things. This made exchanges between regions extremely appealing for many, as evidenced by boards like Steam Game Swap and sites like Steam Trading and Steam Exchange.Mortal Kombat X moves the timeline forward 25 years, giving the game the opportunity to show older versions of existing fighters as well as some of their kids. This translates into 24 playable characters, with a decent split between existing combatants and new ones. Returning characters include Scorpion, Sub-Zero, Kitana, Kenshi, a gray-haired Liu Kang, Raiden, and more. Eight characters are new, with four falling on the bad guy end of the spectrum and four humans that descend from "old" fighters. Those four also figure heavily into the game's storyline as Cassie Cage, the daughter of Johnny Cage and Sonya Blade, teams up with Jax's daughter Jacqui, Kenshi's son Takeda, and a descendant of Kung Lao named Kung Jin to basically save all the realms from Mortal Kombat 4's end boss, Shinnok, and his right-hand man, Quan ChiThe story mode uses the same structure as Mortal Kombat 9 and Injustice: Gods Among Us, slotting characters into chapters and having you go through a few fights with them before moving on. It's a decent way to get exposed to the different characters, but the story itself is all over the place. It starts a couple of years after the events of the previous game, then jumps ahead 25 years, but then a lot of the characters keep having flashbacks to events that happened five years before that. Some of the old fighters (including some who, annoyingly, aren't playable here) have become evil "revenants" that fight alongside Quan Chi, and keeping track of who is on what side in each part of the timeline is a chore. It all wraps up a little too quickly, too, with the four Kombat Kidz traipsing into just the right place at just the right time a few too many times for my tastes. On top of that, while the game still impressively transitions into and out of fights and its nice-looking cutscenes, a handful of Quick Time Events have been added to the proceedings, distracting from the storytelling a bit as you stare near the bottom of the screen just in case this cutscene happens to be one that contains a few lame button presses. While the lead characters, their backgrounds, and their motivations are far, far better here than they were in the games that came after Mortal Kombat 3 in the pre-reboot timeline, I still found the story to be a little disappointing, overall.The action in MKX builds off of the systems and mechanics of both the previous game and, to some extent, Injustice: Gods Among Us. The buttons, basic fighting, and concepts of a three-part super meter, combo breakers, X-rays, and EX versions of special moves are all pretty much intact, though now you can EX your throws, which cancels the throw and leaves the enemy standing there, ready for another set of attacks as long as you're quick about it. You can also execute a block breaker, which works similarly to the combo breakers but pushes an enemy back while you're blocking instead of when you're taking hits. The fighting feels faster and more fluid than the previous game, but some of the more basic juggle combos feel like they're a little easier to land, too.

Don't rule out shotguns completely, either: mid- and late-game eco rounds are one of the situations where shotguns have a lot of utility. A Nova at $1200 or a MAG-7 at $1800 are several times the cost of a pistol, and tend to favor defensive use, where you can dictate the range that you encounter enemies and pick spots that force enemies to look two ways as they cross a narrow area (like the ramp on Nuke, or banana on Inferno). Holding a weapon that deals a lot of damage all at once is a way of compensating for your fragility and the accuracy-destroying power of aimpunch . On the surface this seems like it runs contrary to “Decide to win,” but think about it this way: one of your biggest advantages on an eco round is that you've got less to lose. Try a strategy that your opponent would never expect, like rushing everyone through palace on Mirage, or making a hard balcony push on the T side of Inferno. On defense, consider stacking a single bombsite with your whole team in the hopes that the Terrorists will split their attack.

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